I screwed up! A while ago, tmnsquirtlethings sent me a card submission. Unfortunately while it’s still in my inbox, at this point I can no longer get the card image to load, so I am not going to try to post it. tmnsquirtlethings, if you’re out there and want to resend, please do! It was an interesting 5-color card. At first I had been thinking about what I wanted to say about it, then I got busy and completely forgot it was there. My apologies!
It’s going to be really hard to judge without playtesting. The planets are basically going to warp the entire format- and I’m honestly not yet sure if that’s going to make for good gameplay. There will definitely be a long hard look given at everything that touches lands or planets once I’m able to do some drafting.
That said, the more I think about it the more I suspect you’re right- even at common, with no ETB effect this thing would cost 1U at most. Its ETB is honestly a drawback early and can range all the way to incredibly strong late, but I think I modeled it too strongly looking at the “hella strong” side and less on the “totes a drawback” side. Might change it, give it a higher CMC to better match when its play would be less detrimental, and see how that looks.
Thanks for the feedback!
Briefly it was a reprint of Man-o-War, but I decided I like this better because it allows Planet shenanigans. It might even be too strong, honestly, in the meta that is developing for MDR.
Made some changes. Upped mana cost slightly. Took <churchofthesurvivor>’s suggestion to just give him trample. Added that he lures artifact creatures, and made the tinker require him to sac a nontoken artifact, in part to up the difficulty and also just so you can’t use it with grist.
Land of Little Cubes and Tea
Ah, LOLCAT. I did resist the temptation to give it something cat related. Instead I decided that obviously tea was a healing drink. Lifegain is weak, I admit, but play 4 of these and on top of getting the lands it’s 18 life, which isn’t shabby at all.
Land of Sand and Zephyr
Relatively straightforward. Originally I gave this to the Land of Pyramids and Neon, which is G/R, but one-shot mana boosts are red these days, so I gave it to the mirror image, which is this one. We never learn much of anything about this land so there’s no canon to try to match or contradict.
Land of Brains and Fire
I’ve changed this one slightly. I read on Maro’s tumblr that when “looting”, red usually gets discard then draw, while blue usually gets draw then discard. While this card is both colors, in the land cycle the ability goes with the dominant color. Also, the red version, on this land, was a lot more powerful, making this clearly the best land IMO, and so nerfing it a bit seems like it’ll be fine.
If it was nerfed too much I will consider making the discard be draws minus one. But come on, people, these are common.
I’m not sure that this’ll be the art for this one, but it’s a pretty agonizing memory. The card is a reprint.
The “can’t be equipped” comes from the submission earlier. I considered having him destroy equipped stuff after combat, but that’s a lot more words just for the flavor. Instead he gets to tinker to the hand (since he can make most things, but frequently destroys his robots in the process), and the trample is basically just him getting a green ability- I’ll think about that one more.