Homestuck: the Gathering
Naptime
Going through the set I realized Naptime and Blood Pact did basically the same thing at the same mana cost and rarity. So this is a revamped Naptime that actually incorporates a nap.

Naptime

Going through the set I realized Naptime and Blood Pact did basically the same thing at the same mana cost and rarity. So this is a revamped Naptime that actually incorporates a nap.

Blood Pact
Here it is, with both corrections- reminder text removed, target added.

Blood Pact

Here it is, with both corrections- reminder text removed, target added.

Just a little note, Blood pact doesn't actually target the creatures it's affecting since you don't actually use the word "target". It should read "on each of two target creatures" rather than " on each of two creatures"

Son of a… you’re absolutely right, I’ll fix that when I get home from work. Thanks!

Calamitous Foresight
Not entirely wedded to the name. Also, happy to take suggestions for quotes for flavor text. But I think I really enjoy the effect. :)

Calamitous Foresight

Not entirely wedded to the name. Also, happy to take suggestions for quotes for flavor text. But I think I really enjoy the effect. :)

A response to the comment about the reminder text on regenerate: interestingly, the default reminder text in the Magic Set Editor includes the “remove damage and remove it from combat” if the card it’s on has p/t, and just says “tap it” if it doesn’t. Presumably this is so it doesn’t remind about removing damage when you regenerate a land or something, but it winds up being weird when one card that doesn’t have p/t regenerates another that does. Real Magic uses the “remove damage” version of the reminder text in this case, but the Set Editor doesn’t allow you to edit the reminder text for standard magic keywords.

As such, I am going to circumvent the problem by just removing the reminder text from the card. :)

Blood Pact
Obvious closest relative is Travel Preparations, where that had flashback and this instead has the ability to cast it as an instant. I didn’t really want this to just sit at W1 and two counters, so I upped the cost slightly and added the regeneration. Honestly while it fits ok in white it fits somewhat better in green, but flavorwise the pact is definitely not a green concept so white it is for now.
While on the expensive side for a defensive combat trick it’s pretty devastating on blockers.

Blood Pact

Obvious closest relative is Travel Preparations, where that had flashback and this instead has the ability to cast it as an instant. I didn’t really want this to just sit at W1 and two counters, so I upped the cost slightly and added the regeneration. Honestly while it fits ok in white it fits somewhat better in green, but flavorwise the pact is definitely not a green concept so white it is for now.

While on the expensive side for a defensive combat trick it’s pretty devastating on blockers.

Submission: Crazy Mythic

As a comment on my previous post, tmnsquirtlethings said:
it basically said “all your lands turn into and etb as a copy of this planet” for 2 of each color. thought it would be an interestingly crazy mythic for the set

Which would, honestly, be insane. Getting a seventh or more of some of the planets would be utterly gamebreaking… otoh, the game is supposed to be broken if you manage to drop something that costs WWUUBBRRGG.

The other problem is that I have an irrational hate for the mythic rarity and am avoiding it in this block. But something only slightly less crazy could theoretically exist at rare. I’ll keep the idea in mind!

Oops: missed submission

I screwed up! A while ago, sent me a card submission. Unfortunately while it’s still in my inbox, at this point I can no longer get the card image to load, so I am not going to try to post it. , if you’re out there and want to resend, please do! It was an interesting 5-color card. At first I had been thinking about what I wanted to say about it, then I got busy and completely forgot it was there. My apologies!

Aquatic hoofbeast seems really weak to men. Sure you can use it for planet shenanigans, but 3 mana for a 1/3 that puts you off your curve? You should either lower the mana cost or buff it's strength/toughness (or maybe some form of evasion? like islandwalk or something.

It’s going to be really hard to judge without playtesting. The planets are basically going to warp the entire format- and I’m honestly not yet sure if that’s going to make for good gameplay. There will definitely be a long hard look given at everything that touches lands or planets once I’m able to do some drafting.

That said, the more I think about it the more I suspect you’re right- even at common, with no ETB effect this thing would cost 1U at most. Its ETB is honestly a drawback early and can range all the way to incredibly strong late, but I think I modeled it too strongly looking at the “hella strong” side and less on the “totes a drawback” side. Might change it, give it a higher CMC to better match when its play would be less detrimental, and see how that looks.

Thanks for the feedback!

Aquatic Hoofbeast
Neigh.
Briefly it was a reprint of Man-o-War, but I decided I like this better because it allows Planet shenanigans. It might even be too strong, honestly, in the meta that is developing for MDR.

Aquatic Hoofbeast

Neigh.

Briefly it was a reprint of Man-o-War, but I decided I like this better because it allows Planet shenanigans. It might even be too strong, honestly, in the meta that is developing for MDR.